Flowers and Deities Campaign Tracker
Tick the column. Do not tick the inventory.
Launch notes describe the Flowers and Deities campaign as a 6×5 grid. This tracker is that grid on paper. Your in-game map may label columns with biome names (noble city, marsh, underworld, alien, beast). Write those names in when you see them. Do not invent a sixth biome because the store mentioned six grand arenas; the grid and the arena list may not be one-to-one.
Use this beside How to Beat the Campaign. Strategy stays there. Ticks stay here.
The 6×5
For each cell, mark W (win series), L (lost a life or a retry), or S (skipped / not offered).
Column 1 — teach the job
- ___ 2. ___ 3. ___ 4. ___ 5. ___
Loot tags taken: __________ First slot unlocked: yes / no
Column 2 — first promotion watch
- ___ 2. ___ 3. ___ 4. ___ 5. ___
Promotion happened? yes / no Shop level now: __________
Column 3 — mid-game boss (the inventory)
- ___ 2. ___ 3. ___ 4. ___ 5. ___
Duplicates sold? yes / no Minutes in Forge this column: __________ (if over 20, leave)
Column 4 — hard tags allowed
- ___ 2. ___ 3. ___ 4. ___ 5. ___
Against-the-odds nodes taken only if they paid a planned tag: yes / no
Column 5 — magic answers
- ___ 2. ___ 3. ___ 4. ___ 5. ___
I have a way to touch a priest backline: yes / no See Positioning.
Column 6 — finish
- ___ 2. ___ 3. ___ 4. ___ 5. ___
Final node prepared with the run planner failure note: yes / no
Promotions and captures
- Promotion 1: column ___ What the shop unlocked: __________
- Promotion 2: column ___ What I bought: __________
- Slave Hunting captures I actually deployed: __________
- Captures I parked: __________
If a promotion is late, you are rerolling too much or skipping too many even nodes. How to Recruit is the fix, not a crystal hoard.
Hidden arenas (after the grid)
- Hidden arena 1: ___ Phantom / modifier: __________
- Hidden arena 2: ___ __________
- Hidden arena 3: ___ __________
- Feathers spent on a deployed legendary: yes / no
These rows stay empty until the credits fight is done. Filling them early is how people stall column four.
Underworld and performance
When a column is rainy or shade-heavy, tick Low-End Mode before the first deploy. Patch 8.15 exists because this map was already a complaint.
After-action
Origin / faith: __________ Finished grid: yes / no Hours: __________
One sentence I will change next run: __________
That sentence belongs on the next run planner, not in a new item tab. If you want a verdict on the length, the review already said it is long. This tracker exists so the length is a grid, not a fog.
If a column is all S (skipped), you are not playing the campaign; you are window shopping. Take a trivial node for the planned tag and move. If a column is all L, drop difficulty or change one rank, then read How to Play before you blame the origin. The tracker is a mirror. It will not flatter you.
Keep a single extra line for “minutes spent in the item bag this session.” If that number beats “minutes in arenas,” the mid-game boss won. Close Steam’s overlay screenshot folder and fight.
Frequently Asked Questions
Quick answers drawn from the current Steam build.
What if my map is not a literal 6×5?
Use six groups of five anyway, or write the in-game names. The launch post is the source; your UI may style it differently.
Should I tick hidden arenas during the main grid?
No. They open after you finish the campaign. Early ticks are procrastination.
What does an L mean?
You lost the series or spent a retry. 1.0 can soften enemy gear after defeats on medium and lower difficulties. Use the next cell.
Can I track Custom Battle here?
No. Custom Battle is a lab from the demo line. This tracker is for the campaign profile.
What if I play on a higher difficulty?
Keep the same grid. The L cells will mean more. 1.0’s softer defeat budgets are weaker or absent at the top lane.