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Flowers and Deities Campaign Tracker

Tick the column. Do not tick the inventory.

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Campaign Tracker

Launch notes describe the Flowers and Deities campaign as a 6×5 grid. This tracker is that grid on paper. Your in-game map may label columns with biome names (noble city, marsh, underworld, alien, beast). Write those names in when you see them. Do not invent a sixth biome because the store mentioned six grand arenas; the grid and the arena list may not be one-to-one.

Use this beside How to Beat the Campaign. Strategy stays there. Ticks stay here.

The 6×5

For each cell, mark W (win series), L (lost a life or a retry), or S (skipped / not offered).

Column 1 — teach the job

  1. ___ 2. ___ 3. ___ 4. ___ 5. ___

Loot tags taken: __________ First slot unlocked: yes / no

Column 2 — first promotion watch

  1. ___ 2. ___ 3. ___ 4. ___ 5. ___

Promotion happened? yes / no Shop level now: __________

Column 3 — mid-game boss (the inventory)

  1. ___ 2. ___ 3. ___ 4. ___ 5. ___

Duplicates sold? yes / no Minutes in Forge this column: __________ (if over 20, leave)

Column 4 — hard tags allowed

  1. ___ 2. ___ 3. ___ 4. ___ 5. ___

Against-the-odds nodes taken only if they paid a planned tag: yes / no

Column 5 — magic answers

  1. ___ 2. ___ 3. ___ 4. ___ 5. ___

I have a way to touch a priest backline: yes / no See Positioning.

Column 6 — finish

  1. ___ 2. ___ 3. ___ 4. ___ 5. ___

Final node prepared with the run planner failure note: yes / no

Promotions and captures

  • Promotion 1: column ___ What the shop unlocked: __________
  • Promotion 2: column ___ What I bought: __________
  • Slave Hunting captures I actually deployed: __________
  • Captures I parked: __________

If a promotion is late, you are rerolling too much or skipping too many even nodes. How to Recruit is the fix, not a crystal hoard.

Hidden arenas (after the grid)

  • Hidden arena 1: ___ Phantom / modifier: __________
  • Hidden arena 2: ___ __________
  • Hidden arena 3: ___ __________
  • Feathers spent on a deployed legendary: yes / no

These rows stay empty until the credits fight is done. Filling them early is how people stall column four.

Underworld and performance

When a column is rainy or shade-heavy, tick Low-End Mode before the first deploy. Patch 8.15 exists because this map was already a complaint.

After-action

Origin / faith: __________ Finished grid: yes / no Hours: __________

One sentence I will change next run: __________

That sentence belongs on the next run planner, not in a new item tab. If you want a verdict on the length, the review already said it is long. This tracker exists so the length is a grid, not a fog.

If a column is all S (skipped), you are not playing the campaign; you are window shopping. Take a trivial node for the planned tag and move. If a column is all L, drop difficulty or change one rank, then read How to Play before you blame the origin. The tracker is a mirror. It will not flatter you.

Keep a single extra line for “minutes spent in the item bag this session.” If that number beats “minutes in arenas,” the mid-game boss won. Close Steam’s overlay screenshot folder and fight.

FAQ

Frequently Asked Questions

Quick answers drawn from the current Steam build.

What if my map is not a literal 6×5?

Use six groups of five anyway, or write the in-game names. The launch post is the source; your UI may style it differently.

Should I tick hidden arenas during the main grid?

No. They open after you finish the campaign. Early ticks are procrastination.

What does an L mean?

You lost the series or spent a retry. 1.0 can soften enemy gear after defeats on medium and lower difficulties. Use the next cell.

Can I track Custom Battle here?

No. Custom Battle is a lab from the demo line. This tracker is for the campaign profile.

What if I play on a higher difficulty?

Keep the same grid. The L cells will mean more. 1.0’s softer defeat budgets are weaker or absent at the top lane.